Darklight Workshops/Talks 1999-2007

Darklight 2007

3D Character Pipeline Workshop with Greg Maguire and Andy Buecker

This masterclass will focus on the nuts and bolts of assembling a character for a 3D animated feature. Using off the shelf software, it will span the technical journey a character must take to get into the hands of an animator.

Tutors

Greg Maguire - An industry veteran of seventeen years, Greg has been instrumental in the launch and development of numerous heavy -hitters of animation: Walt Disney Feature Animation, Industrial Light & Magic, Electronic Arts, Colossal Pictures, Wild Brain, Sullivan Bluth and Lucas Film Animation: and finally his own company, Zoogloo LLC in August 2006.  His most recent credits include Spiderman Three and Happy Feet.

Andy Buecker- Co-Owner of Zoogloo LLC, Andy has been part of the digital visual effects industry for nearly 12 years. Prior to the formation of Zoogloo, his most recent adventure was as a Lead Character Technical Director at Industrial Light and Magic in San Francisco, where he met his current partner Greg. While at ILM, he developed character rigs and wrote numerous tools for the rigging team, including a motion capture retargeting pipeline. His work is included on such films as Van Helsing, Star Wars Episode 3, The Island, War of the Worlds, Chicken Little, Jarhead, and Pirates of the Caribbean 2.

Second Life Workshop with Samantha Kotey

 

Building Your Business in Second Life: A guide to doing virtual business in a virtual world.

Second Life offers businesses a brand new opportunity for engaging with a global market and pushing their brand to the 18-35 year old demographic. Why has this Second Life community grown to 5 million residents and what are the commercial opportunities?

The workshop will include:

  • Introduction – What is Second Life?
  • Life as an Second Life Resident
  • Online communicating methods
  • Case Studies from Real Life Businesses in “Second Life”
  • Online Demonstration
 

Toon Boom Workshop with Brown Bag Films

Wobbly Land Case Study with Matthew Darragh (Animation Director) and Ronan O’Neil (Tech Supervisor of Wobbly Land), Brown Bag Films

Toon Boom is a leading software solution for animation studios to create high quality animations for film, video, television, games, web sites, mobile devices, training applications and more. Brown Bag Films, the Oscar-nominated Irish studio, spent a lot of time researching software before settling on Toon Boom. Most recently, they went into production with "Wobbly Land" using Toon Boom and have kindly offered to give a workshop presentation at Darklight on how Toon Boom can be effectively used in the studio production process. This should be an exciting and interesting workshop for anyone interested in cutting-edge animation.

 

Machinima Filmmaking workshop with Friedrich Kirschner

The session will give a brief overview of the what, why and how of machinima filmmaking, illustrated by short examples. As a production technique, the term concerns the rendering of computer-generated imagery (CGI) using real-time, interactive (game) 3D engines, as opposed to high-end and complex 3D animation software used by professionals. Engines from first-person shooter and role-playing simulation video games are typically used. Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines using huge render farms. As a film genre, the term refers to movies created by the techniques described above. This workshop will include a demonstration of a live-performance moviemaking setup using a variety of devices such as a toy guitar and milk, all connected to the computer game ‘Unreal Tournament 2004’.

Sound Workshop with Fionán Higgins and Jon Stevenson

A look at post production sound techniques for film. Including sound effects, dialog, music and foley. Working with the Pro Tools digital audio workstation and exploring the use of plug-ins and sound manipulation tools for sound to picture work. Fionan Higgins is a Master in Music from Queen’s University. He has worked with various international acts. He is now head of post production at Synctank, part of Windmill Studios. His recent work includes Lance Daly’s “The Halo Effect” and Ciaran O’Connor’s “Capital Letters”.

Open Source Film Workshop with Kevin Flanagan

Open Source Shorts is a presentation and screening of video works, exploring the open source concept and its influence on our changing relationship with the moving image. Film production once the privilege of the movie industry is now more accessible than ever. Increased access to affordable hardware, software and broadband is enabling more people to explore the medium of digital video and to share it on-line. This constitutes a major shift in our use of and approach to the moving image.

Beginning with a short presentation Kevin Flanagan will give an introduction to this brave new world. Tracing the influence of open source philosophy on the development of alternative copyright licenses such as Creative Commons. These licenses give users more freedom to copy, distribute and remix content. This is followed by a screening of videos and film that explore how people are using these newfound freedoms. The screening includes video art, music videos, remixes of old movie footage that has fallen into the public domain and extracts from vlogs (video blogs).

Location Tagging Mobile Workshop with Saoirse Higgins

This 60 min workshop takes a look at current media tools for socially mapping public space. The workshop will introduce a combination of locative media tools that participants can use for a ‘city mapping jam.’ Using a mixture of mobile phones, locative media yellow arrows and Google maps, the idea is to create alternative city viewpoints for citizens see each other and Dublin city from a slightly different perspective. Using the mapping tools, participants explore the city placing ‘urban footnotes’ where people could take a break and sense something slightly different from their usual daily rush around the urban sprawl. e.g. A street corner that has a special view, a river bench that is close to the smell of coffee, a particular tram stop etc…

Saoirse Higgins is the digital media artist who will facilitate this workshop. She works as a lecturer and practise-based researcher in the Interface, art and technology research centre in the School of Art and Design, University of Ulster, where her main research area at Interface is ‘Art in Contested spaces’.

Seminar: Television 2.0 The Future of TV

Are we entering a time where genres are evolving with a new fluidity between art, design, film, TV practices and platforms, where commissioners are looking to grass roots producers and the tyranny of TV scheduling may be a thing of the past? What was previously considered "television content" is being burnt onto DVDs, time delayed by Personal Video Recorders (PVRs), broken into fragments, piped on demand over the Internet, downloaded into mobile devices and syndicated around the globe. How is this affecting the type of programmes being made and commissioned?

Seminar: The Evolution Of Short Film: From Production to Distribution, Networked Communities Consuming Culture.

How has short film evolved as an artform in recent times? Responding to digital production methods, desktop movie making, interactive narrative, access to audiences through networked communities and downloads, we will ask a number of short filmmakers, writers, curators and distributors to respond to these questions.

Seminar: Animating Films and Games: From Dioramas to Real Time FX: The Impact of real time technology on Film production.

Filmmakers and animators are getting new and more sophisticated tools to achieve their vision. Users are getting in on the action too as gaming technology allows them to indulge in ever realistic worlds and even create films of their own. How exactly is technology developed for gaming impacting film, SFX, animation and motion graphics.

Seminar: Artists and Filmmakers: New Practices in Production

In recent years, the familiar boundaries between art and film have been called into question by practitioners, critics and educators. While artists seem increasingly drawn to the modes of exhibition and production that were traditionally associated with cinema, the film and television industries are currently undergoing a period of significant change, in which multiple and diverse structures of production and exhibition are emerging. Is it possible for artists and filmmakers to learn from each other, particularly in relation to low-budget projects? For example, do those coming from a visual art discipline have access to different resources, enabling them to produce work on much smaller budgets than is usual in the industry?

Seminar: Memory Technologies

This forum investigated current and future technologies for archiving creative digital content. To look at this issue from a long term Perspective, a historical perspective and a practical one, to raise awareness in Irish media artists, filmmakers, designers etc. and try to come up with some practical suggestions for them of how or why to preserve their creative work.

Seminar: Paracinema: Film beyond Its Limits

Paracinema, a term coined in the early 1970’s by the artist Hollis Frampton, defines phenomena that share at least one element with cinema; e.g. modularity with respect to space or time. The term acquires important signification when applied to contemporary art practices, especially to those cinematic works that challenge the material limitations of the medium.

What are the historical precedents of paracinema and how do we address this term in contemporary digital practice? Is film the only medium that expresses the idea of cinema? How is film exhibited within an art space? How has the role of the spectator changed towards the presentation of these new forms of paracinema?

This talk will focus on the renewed interest in this kind of ephemeral work, by analyzing historical cinematic art-works that often call themselves films, despite the fact that they are embodied in other materials. This new approach –the collapse of art and moving-image- affects the visual arts in all their many facets. In order to examine the transformations within film materiality, this talk will provide the opportunity to discover key works that have rarely been shown within this field.

Children’s Workshop: Morphathon

Abstract morphing of a ball of clay, it expands and morphs into different shapes bring life to an inert blob or ball shape. Everyone attending will get an opportunity to be animator, cameraman, video editor and production supervisor as well as assist others and create their own personal clips. All are welcome!

Suitable For Children Aged Between 6-14 Years

 

Darklight 2006

 

Smith and Foulkes Master Class in Association with Screen Training Ireland

Darklight are delighted to collaborate once more with Screen Training Ireland at this year’s festival in presenting a Masterclass with animation wizards Smith and Foulkes. Adam Foulkes and Alan Smith recent credits include the title sequence for Thunderbirds, and an animated "film within a film" for Lemony Snicket: A Series of Unfortunate Events. They have also directed several sketches for the BBC's animated comedy show Monkey Dust. For their work in television commercials they have won the Grand Prix Award at the Cannes Lions, the Grandy at the 2005 ANDYS and the ITV award for best commercial.

The Masterclass will concentrate on Smith and Foulkes approach to animation direction in their work with Nexus Productions. Smith and Foulkes will explore the practical and creative aspects in producing their award winning commercial campaigns. They will also talk about their work on feature length motion pictures and music promos. This will be followed by a Q&A session.

 

 3D S Max, 3d Visual Effects workshop for Film and TV with Michael Langmayer from Autodesk

Autodesk(r) 3ds Max(r) 8 software builds on a promise to deliver state-of-the-art tools for creative and media professionals. Developed as a total animation package with a deep, productive feature set designed to accelerate workflow, 3ds Max is the leader in 3D animation for game development for the Xbox and Playstation, the number one package for design visualization and used widely in creating stunning visual effects in film and TV

This seminar will focus on the advanced features available in 3D s Max 8 including character animation and creating Photorealistic rendering with Mental Ray.

Industry Veteran Michael Langmayer from Autodesk will demonstrate the key features of this powerful and most popular animation package.

HD Technology Workshop for Everyone

Eurotek will demonstrate key HD technologies from Sony, JVC and Panasonic. With the migration from standard definition to High definition many production people are left confused about which technology to choose.

Waive through the confusion with this in depth discussion on HD technologies which will include the new formats such as HDV 720 AND 1080I, DVCPRO HD, P2, INFINITY, XDCAM HD and HDCAM. Learn how to edit HD material with industry standard packages like Final cut Pro and Avid.

These workshops were developed in collaboration with Eurotek and with the support of Digital Media Forum.

 

Vast Valley Seminar Presentation on the MINI35® Image Converter for Digital Cameras

Galahad Goulet and Volker Ehlers co-founded Vast Valley Ltd. in 2006. It is a means to produce our own projects as well as facilitate your production with equipment, know-how and creativity. They will be demonstrating MINI35® Image Converter which enables you to enhance your creativity by controlling depth-of-field on your digital video camera. Reproduce the three dimensional quality of 35mm film on a HDV tape and produce better images for TV spots, documentaries, features and presentations.



The Image Converter resolves a 35mm image onto a ground glass located at the traditional film plane. The image is then optically frozen, downscaled and transmitted to the camera's CCDs. The Image Converter relay has its own iris to control the amount of light coming through the system without affecting depth-of-field giving new creative freedom not available on a standard digital camcorder. Depth of field, focus and angle of view are virtually the same as with a 35mm motion picture camera.

 

Ben Fry Processing Software Workshop

Darklight are excited and delighted to welcome celebrated, artist, information designer and programmer Ben Fry to the festival this year. Ben will be demonstrating Processing software which he developed with Casey Reas of UCLA. This will be followed by a screening of some projects made using Processing. There will also be a round table discussion on Saturday afternoon with Dennis Mc Nulty in the Darklight Salon. Processing is an Open Source environment for teaching computational design and sketching interactive media software. In 2006, Fry was named a Rockefeller New Media Fellow for his work and last year Processing picked up both the Goldene Nica at Prix Ars Electronica and the prize for Interactive Design at Tokyo TDC.

Benjamin Fry completed his doctoral degree at the MIT Media Laboratory in 2004. His research focuses on methods of visualizing large amounts of data from dynamic information sources. His dissertation, titled "Computational Information Design," examines how to combine disparate fields such as Computer Science, Statistics, Graphic Design, and Data Visualization as a means for understanding complex data. At MIT, Ben was a member of the Aesthetics and Computation Group. He received an undergraduate degree from the School of Design at Carnegie Mellon University, with a major in Graphic Design and a minor in Computer Science. For the 2006-07 school year, Ben will return to his alma mater to teach as the Nierenberg Chair of Design. In addition to his academic work, he spent time as a designer and programmer at Netscape. He was named in the "The I.D. Forty: Forty Designers Under 30 Years of Age" by I.D. Magazine and his work has been shown at the Whitney Biennial in 2002 and the Cooper Hewitt Design Triennial in 2003. Other work has appeared in the Museum of Modern Art in New York, at Ars Electronica in Linz, Austria and in the films "Minority Report" and "The Hulk".

Seminar: The Role of the Commissioner

The panel explores a variety of commissioning processes and practices within film, television, the visual arts and new media. The participants include Jane Doolan (Arts Council), Noemi Ferrer (Bord Scannan na hEireann), Lorcan Finnegan (media practitioner), Jane Gogan (RTE), Aisling Prior (Breaking Ground) and Paul Rowley (artist), and the panel will be moderated by Maeve Connolly (Institute of Art, Design and Technology). The discussion will focus on differences between commissioning and other forms of funding, and on the role of the commissioning process in developing new and existing contexts of reception for the moving image.

Teens Workshops: Special FX workshop for teenagers.

Darklight Festival has linked up with RTÉ Young Peoples Programmes who are running a film-making workshop from June 26th to 30th 2006 in Dublin. The workshop is run with the One Minutes Foundation. Those attending the one minute film workshop are open to attend the Special FX workshop with the view to incorporating the skills during the following week.

 

Kids Workshop:Morphathon, drop in animation workshop for kids

Following the screening there will be a kid's animation workshop teaching the basics of animation called Morph-a-thon. Abstract morphing of a ball of clay, it expands and morphs into different shapes bring life to an inert blob or ball shape. Everyone attending will get an opportunity to be animator, cameraman, video editor and production supervisor as well as assist others and create their own personal clips. All are welcome!

 

Touring Seminar:  MOOT IV 'Focus On Film'. The Butler Gallery / Kilkenny County Council Arts Office, Ireland

MOOT is a continuous creative process providing a forum for powerful, focused and inspirational debates and discussion on a variety of subject matters. MOOT IV highlighted the richness and creativity of Irish film and the challenges faced by organisations and individuals in terms of access to funding and opportunities for film release nationally and internationally. MOOT IV also considered the growth of the digital film industry and examined the increasingly blurred divisions between film makers and artists. Nicky Gogan, Darklight Festival Director, contributed to Moot by attending the seminar and speaking on the panel at this valuable and informative event.

 

Touring seminar: MOOT IV Panel Discussion “Reel To Digital: Focus On Film” Kilkenny, Ireland

The panel was hosted by Lelia Doolan – Chairperson, Nicky Gogan – Darklight Festival, Joe Comerford – Puddle Films, Jane Doolan – Mammoth Films/ Film Consultant Specialist to the Arts Council, Noemi Ferrer – Irish Film Board and Joe Lawlor and Christine Molloy – Desperate Optimists.

 

Discussion focused on the following areas:

  • Investigating challenges facing independent Irish filmmakers with regard to commercial film industry policies
  • Blurring the lines - artists as filmmakers – filmmakers as artists.
  • Changing technologies – the place of digital film in the context of commercialism

Touring Workshop: Darklight SFX Workshop at Fresh Film Festival, Limerick, Ireland

The Darklight team has designed a special effects workshop for budding filmmakers tutored by Greg O'Brien and Raven. The first of these was held at the Fresh Film Festival, Limerick.

This workshop aims to give an understanding of how special effects are added to a digital movie. The workshop focuses on working with a blue screen, props, lights and digital effects. Participants learn the best camera techniques for video compositing, using easy to use video software. Attendees leave with a basic knowledge of the subtleties of special effects, an area which may be easy to approach, but more fun to get right.

 

Touring Workshop And Screening Of Dogmedia’s BAG OF BAGS At Axis Arts Centre, Ballymun, Dublin, Ireland

Darklight in collaboration with Axis Arts Centre Ballymun and Dogmedia Productions screened the unique documentary experience that is Bag of Bags! During a 10-day shoot and workshop with local teenagers, the team and filmmakers went door-to-door to collect plastic bags from under the sinks of Ballymun homes. Tesco supermarket in Finglas became the site of a bizarre case of synchronicity..

 

Touring Workshop; Introduction to Digital Film Technology workshop, National Youth Arts Programme Roadshow, Galway Arts Centre, Ireland

National Youth Arts Programme Roadshow in association with the National Youth Council of Ireland invited Darklight to host a workshop and discussion specifically for youth workers. This was presented by Greg O’Brien and Susan Gogan and took place at Galway Arts Centre.

 

Darklight 2005

 

Workshop:Making Movies for the Small Screen

As part of this year’s Darklight Symposium we are running a three hour workshop on creating moving image content for the small and mobile screen.

Booking information at: www.darklight.ie

Nokia/Darklight Pocket Festival

Darklight Symposium is also host to Ireland’s first Darklight Pocket Festival, an exciting showcase of the finalist entries in the Nokia/Darklight mobile cinema competition supplying a moveable feast of digital film and animation to your mobile phone. To view the finalists go to www.nokia.ie available from 13th of October.

Seminar:Audiences and Interfaces: Investigation of the impact of Networks and software and their impact on cultural distribution.

This panel will discuss in detail the legal implications of creating and distributing your own content. The workshop will examine Creative Commons Licensing and explain what the implications are when used in the distribution of music, film, art and writing. The panel will look at where peer-to-peer distribution is and the proposed outlawing of software.

New platforms and new communications infrastructures are becoming available for self publishing and distribution. This panel will present an overview of the different mobile wireless technologies including GSM, Bluetooth, and 802.11. Content creators need to understand these technologies in order to create content that will work onthese wireless distribution networks.

Different mobile wireless platforms (phones, handheld game consoles, BlackBerry, PDAs) combined with new network infrastructures will enable digital content creators to become their own publishers and distributors. Opening up the radio spectrum and creating Ad Hoc Networks which are not controlled by regulation or by Service Providers will mean that new business models for consumption will be possible.

Seminar:Audiences and Interfaces: Investigation of the impact of networks and digital platforms on content design and audience.

Has design been influenced by new device platforms? Do target audiences dictate how content is created and delivered? Examine how to develop a service or application that meets the requirements of different audiences? Has screen size and resolution influenced design aesthetics and have user expectations changed as digital content is delivered on evolving mobile platforms.

Examine the evolution of Citizen Media, blogging, iCasting, and video pod-casting and the general move towards self-publishing. What audiences are captured by these channels? How important is file sharing to these audiences? The games industry is one of the first to adopt sharing of licenses for wireless games, what can other content industries learn from this? How will these digital platforms become self-sustaining and what business model will emerge so that content creators can use these new distribution channels?

Darklight 2004

Workshop:3D Studio Max

Eurotek in conjunction with Discreet will be showing 3D and compositing tools for Film and TV.

Discreet empowers media professionals to realise the visual experience and transform their most evocative and ambitious visions into reality.Discreet award-winning solutions are designed for digital media creation, management and delivery across all disciplines from film and television visual effects, colour grading and editing. On show will be Discreet 3D s Max, the most widely used 3d animation programs for film and TV. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, 3Ds Max is the only solution 3d max was used in films such as; The Day after tomorrow, The Matrix, Catch me if you can, The Italian Job, Star Trek NemesisLee Griffin: EurotekMichael Langmayer: Discreet

Seminar:Talk Digital - 3G

Darklight Film Festival, in association with the Diageo LibertiesLearning Initiative presents:

3G  - Next Generation - Talk Digital @ The Digital Hub with KarlinLillington, Technology Journalist, The Irish TimesTalk Digital @ The Digital Hub is a series of informal discussions for the digital media and creative sectors. The series brings together experts from industry, research and the public sector.

Seminar:HDV camera seminar

Eurotek in conjunction with Sony will present a seminar on this revolutionary new digital video format that realises consumer high-definition digital video recording.

http://www.sonyhdvinfo.com/

Darklight 2003

Workshop:DATA:base Scrapyard Midi Challenge

Workshop and Swap Meet

Data workshop on building simple electronic music controllers.

Darklight 2002

 

Seminar: Café Philo: Round table discussion about interactive films and an emerging genre.

What is digital cinema?

Actualizing the not so simple question raised in the 60s by Hervé Bazin,
film critic of the French New Wave, "What is cinema ?", we will try to
examine during this round-table session what influence computers and digital technologies are having on the film form.

Seminar: DATA (Dublin Art and Technology Association)

The Dublin Art and Technology Association (DATA) is an exciting informal forum for artists, technologists, musicians, and academia to promote, explore, discuss and exhibit art and technology in Ireland and the world.

Darklight 2001

 

Seminar:The Darklight Perspectives Debate

Copyright has always been perceived as the artist's friend. Not only does it protect the integrity of the artist's work, it is also used by the artist to reward the entertainment house middleman for marketing and distributing their work. However some argue that the existing regime offers by far the greater rewards to the entertainment corporation middleman. (In the music industry the artists only gets as little as 14% of what is earned on sales) To many artists, the Internet offers the glimpse of a more equitable economic arrangement and the opportunity to redefine the relationship with their audience. However for the large corporations that control the majority of the world's content the Internet is a serious threat to the status quo.

Taking these opposing views as a starting point Darklight Digital Perspectives will kick off a debate which will facilitate resolution of some of the most pressing questions, including:

- Have we merely preserved the distribution status quo and quashed the revolutionary potential of independent online distribution?

- Are we leaving it up to the lobbying multinational corporations to decide how we will access, distribute and share content?

-The legislative erosion of fair use of content has gone largely unnoticed in Europe. The increased protection for artist’s work that Digital Rights Management provides is important but is the narrowing down of Fair Use a reasonable price to pay?

- We will look at other methods of ownership, distribution and payment - open source, free software, peer to peer networks, micro payments and tipping (the street performer's protocol)

- We will ask the question: How does this relate to and affect Film, Music, Visual Arts, Broadcasting and Writing

Darklight 2000

Seminar:Walking with Dinosaurs

 Our opening seminar featured the making of the award winning "Walking with Dinosaurs" series for BBC. Hailed as the most expensive documentary ever made we were pleased to welcome Framestore's Mike Milne to discuss their exceptional work.

Seminar:Sony DW-F900 24p "a new era in movie making".

This seminar took a closer look at the revolutionary new high def Sony camera. Showing a selection of work shot using this new camera including Wim Wenders latest production 'The Ground Beneath Her Feet' featuring a song by U2 from the movie 'The Million Dollar Hotel'.

Darklight 1999

Workshop: The Making of a Digital Feature from Inception to Distribution

Speakers:

Stefan Avalos and Lance Weiler, who made “The Last Broadcast”, the first digital picture to be released in the U.S.A via satellite, thereby completely bypassing both the crippling costs of conventional film and Hollywood's mighty distribution machine. The workshop was a sell-out and many interesting questions were raised during this session.

 

 

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